Dev spends a day combining MeshyAI 3D assets with shaders for striking shadow enemies
AIandDesign · x · 2026-09-17
A developer shares a full day of iteration to get convincing "shadowy figure" enemies into their game: 3D assets generated with MeshyAI, then heavily tinkered with custom shaders to reach a striking final look. A good example of pairing AI-generated 3D models with traditional shader craft.
More from Multimodal
- Free Krea 2 character LoRA library: 18 models with previews and settings — Cold-Worldliness5392 · 2026-09-17
- Open-weight music model YuE2 turns rough old MIDI sketches into full arrangements — wunderbaba · 2026-09-17
- New ComfyUI nodes run real-time video models like FastH3 in the cloud, no weights needed — boudaboy · 2026-09-17
- ComfyUI-Agnes-AI v1.2.0 adds zero-GPU cloud image, video and text generation nodes — Narrow-Particular202 · 2026-09-17
- Krea Agent generates multiple camera angles from a single video — jnack · 2026-09-17
- MetaHumans digital humans run in-browser via three.js with dynamic expressions — majidmanzarpour · 2026-09-17