Game dev on real AI use: ending the chore of hand-editing scattered XML balance data
draginol · x · 2026-09-14
Game developer draginol answers "what do you actually USE AI for?" in a 5-part thread. Part 1 covers game development: balance data used to mean tons of XML and ZDATA files scattered across the project — a huge chore, now handed to AI. He cites the "find nearest vulnerable enemy" algorithm as an example of code he's rewritten countless times, work AI now largely absorbs.
Related event: Game Studio Founder Shares How AI Agents Took Over His Workflow(4 posts)→
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