Dev Builds Dream Game Solo: GPT-6 Auto-Rigs Creature Animation From Tripo Meshes
Vjeux · x · 2026-09-12
Stefan shares Day 9-10 of building his dream game with AI:
- Day 10, creature animation: What he feared would need an animator was handled by giving GPT-6 a well-prepared Tripo P2.0 mesh (sensible vertex count, logically split parts); GPT-6 works with the mesh via code to derive bone placement and skin weights, with SD 2.5 generating video animation references. He tested a Scorpid, centaurs, scorpions and spiders are planned.
- Day 9, UI prototype: Built HTML UI with Fable 5.1, generated animated character portraits (MiniMax H3 beat Seedance 2.5), ending with a clickable interactive prototype tested before going into the game.
Key lesson: mesh preparation matters a lot for AI-driven rigging.
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