The Binding Step: Tag Your World, Hero and Props to Keep AI Animation Consistent

socialwithaayan · x · 2026-09-10

Step 5 of socialwithaayan's AI animation thread is 'the binding step—the whole game': tag every sheet (@[world] location plates, @[hero] character sheet, @[cast] lineup, @[props] prop pack), attach the world tag to every single generation without exception, and cap identity-carrying characters at 3 per shot or faces start swapping.

Related event: AI Animation Workflow: Character Sheets, Props Tables and Tag Binding(4 posts)→

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