Evolving level rules as programs, tested on 3 PCG Benchmark problems: Binary, Zelda, Sokoban
Amidos2006 · x · 2026-09-09
- Testbed: 3 problems from the PCG Benchmark — Binary (fully connected maze with long path), Zelda (arcade dungeon crawler: collect key, reach door), Sokoban (push boxes onto targets).
- Framework: rules are programs evolved via genetic programming — a chromosome is the list of local functions, global functions, and a decision function; crossover swaps programs between parents; mutation replaces a program with a new one.
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