Dev Rant: LLMs Should Build Games on WebGPU + WASM, Not Three.js Abstraction Layers

pvncher · x · 2026-09-09

Developer pvncher argues that since humans don't read AI-generated game code anyway, LLMs shouldn't write complex games in JavaScript via Three.js. He claims Three.js abstracts over WebGL—already a bad abstraction stuck on 2010-era OpenGL 3.3 shader features—and its dual WebGPU/WebGL compatibility forces layered complexity and a huge bug surface. WebGPU, he says, is the standard tooling should be built around.

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