Astra ports Super Smash Bros Melee to macOS at 120 FPS after 6-hour agent loop
banteg · x · 2026-09-09
theo reports that the AI agent Astra compiled Super Smash Bros Melee for macOS, running at 120 FPS with higher resolutions and upscalable textures — taking about 6 hours in a loop.
banteg adds context: Melee was fully decompiled by the community in a project started in July 2020 that took over 6 years — a large game with 3.88MB of compiled code. LLMs hugely accelerated the decompilation, and Astra finished the port.
A landmark case of years of community reverse-engineering plus agentic coding producing a fan port once thought impossible.
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