A video pipeline separating planning, Seedance 2.5 generation, and conversational CapCut editing
HeyZoyaKhan · x · 2026-09-09
A creator demonstrates a workflow that separates generation from editing:
- Plan the scene manually in 3D first, controlling framing and camera
- Import the 3D scene into CapCut PC
- Generate video from it with Seedance 2.5
- Refine with CapCut's Edit Pilot: communicate pacing tweaks and sequence changes conversationally
The core idea: lock down visuals in a controllable 3D layer, hand generation to the model, then iterate in natural language — three decoupled, controllable stages.
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