Open-sourced clay-style 3D kids game built with Claude, method fully documented
dotey · x · 2026-09-08
After praise for GPT-6 Astra's 3D scenes, the author used Claude (fable 5.1) to build a complete bilingual clay-style exploration game for kids with 10 animals, voice narration, and an auto-guide. Built with Blender + Three.js using procedural noise grayscale bump maps for the clay look. Code and methodology are open-sourced for anyone to extend.
More from coding & agent
- Celesto AI launches CelestoFS, petabyte-scale durable workspaces for AI agent sandboxes — aniketmaurya · 2026-09-08
- Astra on low reasoning beats Sol on high, and runs twice as fast, devs confirm — steipete · 2026-09-08
- Critical review of agentic AI offers framework for how much authority to delegate — dair_ai · 2026-09-08
- Codex tip: Astra reads your remaining usage %, so you can budget in plain English — keyanzhang · 2026-09-08
- Rork launches Element Selection: point at any element instead of screenshots — rudrank · 2026-09-08
- Feeding bank statements to an AI agent finds every tax exemption, saving thousands a year — menhguin · 2026-09-08