Villager sim game built locally on 16GB VRAM with Qwen3.8-27B Q3 quant at 75 tok/s
Fancy-Snow7 · reddit · 2026-09-06
A dev built a playable villager simulation game POC with Qwen3.8-27B-UD-Q3KXL.gguf fully offloaded on a 16GB RTX 5070 Ti, hitting up to 75 t/s generation and 1700 t/s prefill with 96k context on Windows. Key lessons: don't fear Q3 quants or KV quantisation — a higher quant forcing CPU offload drops speed to 5-20 t/s, while high speed lets you fix issues with follow-up prompts; MTP/draft caches can now be quantised with kvarn, saving VRAM versus qxx quants. Development was incremental feature prompts rather than one-shot, with minimal hints (modular code, no magic numbers) and almost no code reading. Context overflow was managed with handover documents and the pi-observational-memory extension. Features include a large scrollable map, minimap, weather/seasons, day-night cycle, resource storage, houses, and death from hunger or cold.
More from coding & agent
- SurfSense: an open-source local NotebookLM with MCP agents and a prompt-caching lesson — FurtiveMirth · 2026-10-23
- procedural-memory: let agents replay saved tool-call sequences instead of re-solving tasks — Sad-Response1560 · 2026-10-23
- Med student seeking whole-library book search: Cognee's graph memory beats plain RAG so far — shrike293103 · 2026-10-23
- Dev demos AI models handling 3D objects and animations surprisingly well — chongdashu · 2026-10-23
- Jason Kneen burns 104.56B tokens and $24.7K in 304 days of AI coding on Codex and Claude Code — jasonkneen · 2026-10-23
- Typosquatted Blender MCP Repo Hit 958 Stars in Days and Silently Ran Malware — Promptmethus · 2026-10-23