Three.js game agent skills updated for Opus and GPT-6 Astra, now 1.4k GitHub stars
majidmanzarpour · x · 2026-09-06
Developer majidmanzarpour updated his Three.js game-dev skills pack for Codex and Claude Code (1.4k GitHub stars), tuned for frontier models like Opus/Fable 5 and GPT-6 Astra:
- Smarter routing and delegation via a new threejs-game-director that orchestrates 9 specialist skills covering gameplay, graphics, UI, asset generation, audio, debugging, and release verification
- Earlier art-direction guidance
- Resumable 3D asset generation with Tripo AI
- Stronger visual and animation QA pipelines
Generated games ship with deterministic test hooks, seeded RNG, and Playwright templates for smoke tests, visual-regression baselines, and bot playtests, so agents verify their own work end to end. Includes a Vite + TypeScript + Three.js scaffold.
Related event: Open-Source Three.js Game Skill Pack Hits 1.4k Stars(4 posts)→
More from coding & agent
- Usage metering cheatsheet: one meter for product, finance, and ops in production AI apps — blaizedsouza · 2026-09-11
- User left Astra working overnight and it ran autonomously for 17+ hours on an app — LinusEkenstam · 2026-09-11
- GPT-6 Astra docs draw attention: async tool calling and mid-turn steering point to multi-agent use — MikkoH · 2026-09-11
- SlopCodeBench: Measuring how sloppy LLM-generated code really is — mitsuhiko · 2026-09-11
- Inbox dedup: how to stop webhook retries from triggering duplicate agent runs — blaizedsouza · 2026-09-11
- Microsoft paper: read-only verification tools lift agent memory pass rate from 39% to 73% — dair_ai · 2026-09-11