Dev uses Mistral's Astra to one-shot a Blender model of a prison phone for his game
AIandDesign · x · 2026-09-05
A game developer asked Mistral's Astra agent to model a prison phone in Blender for his game — it needed just one adjustment, and he then decimated it to under 10k polygons for in-game use. He praised the team, saying Astra genuinely delivers on 3D creation.
Related event: Developers Test Astra One-Shotting Usable Game 3D Assets in Blender(5 posts)→
More from Multimodal
- Jason Silva Made a 25-Minute Psychedelic AI Film in Five Days by Describing It Out Loud — lmoroney · 2026-10-21
- Motion Launches a General Video Agent That Edits Footage and Mimics Any Reference Style — mhdfaran · 2026-10-21
- Ant open-sources 5 Ming-3.0 speech models spanning TTS, audio understanding and ASR — Med1_Ai · 2026-10-21
- What keeps AI videos watchable: hooks, consistency and a payoff — aftahi_ai · 2026-10-21
- MORPHJUTSU skill in Flova transfers any video's motion to your character — aftahi_ai · 2026-10-21
- NVIDIA open-sources MotionBricks: 350K motion skills at 15,000 FPS, 2ms latency — aftahi_ai · 2026-10-21