Early Fable 5.1 observations: more game-theoretically aware, slower to trust users
banteg · x · 2026-09-05
An early, low-n set of observations on Fable 5.1: the model stays warmer but is harder to fully trust, showing more conflict even with skilled users. It appears more aware of game-theoretic equilibria of trust, with biases leaning toward distrust rather than trust. Its world-model skews toward distrusting the good intentions of individuals and institutions — even framing Anthropic as 'goodharting virtue' and extracting helpfulness in unnatural ways — and it trusts its own values less, coming across as more introverted.
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