Screenshot and layout of the Claude-built MMORPG dragon lair dungeon in Blender
majidmanzarpour · x · 2026-09-04
This post shares the screenshot and layout from Blender for the dragon lair dungeon workflow: Claude (fable 5.1) was given access to Blender to build an MMORPG dungeon, rendered in three.js with dragons via Tripo AI.
Related event: Dev Builds MMORPG Dragon Lair in Blender via Claude, Sharing Full Prompt(5 posts)→
More from coding & agent
- Developer Moves AI Agents to a Dedicated Linux Workstation Using Incus System Containers — kevinkern · 2026-10-21
- Motion Launches a General Video Agent That Edits Footage and Mimics Any Reference Style — mhdfaran · 2026-10-21
- MCP Platform NitroStack Wins Product Hunt Product of the Day, Focuses on Retention — EstablishmentFun4373 · 2026-10-21
- CodeRabbit Ships 5,000 PRs a Week With a Tiny Team, Hires by Strategy-Game Hours — omojumiller · 2026-10-21
- LukeW maps the five UI problems every AI-native company faces with agents — LukeW · 2026-10-21
- Claude Code over ADB guts a bloatware-laden Android TV, freeing ~90% more RAM — edwinarbus · 2026-10-21