No-code dev shares full AI pipeline for cozy game: Opus, Gemini, Meshy, Claude, Unity
Gambo7592 · reddit · 2026-09-04
A developer with zero coding experience shares their Day-3 AI-powered cozy game workflow in full detail:
- Asset pipeline: Opus 4.6 writes prompts → Gemini generates 2D images → Meshy AI converts them to 3D → Claude cleans up meshes in Blender (polygon reduction) → Unity for testing. Skipping Meshy and letting Claude model directly in Blender failed to nail the look.
- Animation: Meshy outputs have no skeletons; Claude rigs in Blender, then iterative feel-tuning in Unity ('make it more squishy', 'lean more side to side'), with Claude researching games that have the target feel.
- Claude setup: Desktop app only — no MCP, no CLI. Claude drives Blender and Unity directly on the machine.
- Model split: Opus 4.6 for brainstorming, Fable 5 for planning, Opus 4.8 for coding.
- Art style: A rough sketch fed to Claude to write a detailed Gemini prompt, nitpicked until right; all later prompts reference it for consistency.
- Long-term goal is to learn real coding and Blender, reducing reliance on AI-generated assets.
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