Fixing AI anime background inconsistency by pre-shooting a 360° orbit video with MiniMax H3

Hailuo_AI · x · 2026-09-03

A Japanese animator shares a practical fix for a common AI-anime pain point: character consistency is largely solved with reference images, but backgrounds get redrawn inconsistently on every cut. The method: first use MiniMax H3 to generate a single 360° orbit video of the room — starting from a wide-angle single illustration — treating it as the one canonical reference. Camera placement and cut points were blocked out with a gray clay scene (just boxes and cylinders) in Blender, generated via Claude Code. For each cut, a frame showing the wall the camera faces is extracted from the orbit video and used as the reference image. The author notes the source doesn't have to be an orbit video — any consistent background source you can crop frames from works.

Original post →

More from Multimodal

Multimodal channel →