Fable 5.1 generates a fully procedural drowned neo-gothic tower shader from one prompt

eldonredwards · x · 2026-09-02

Ethan Mollick compared Fable 5.1 with earlier models using the same twigl shader prompt: an infinite city of neo-gothic towers drowned in a stormy ocean. Fable 5.1's output is entirely procedurally generated — waves, lighting and towers all computed in code — showing a clear visual leap over previous versions.

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