Fixing Dance Accuracy in Seedance 2.0 Using Depth Maps
jordiponsdotme · x · 2026-09-01
Addresses the choreography drift issue in Seedance 2.0 by introducing a depth map workflow.
The Core Problem: Feeding raw video forces the model to interpret variables like the person, clothes, and lighting, which confuses the motion capture.
The Solution: Convert source dance footage into a depth map, stripping away appearance and environment, leaving only the motion data.
The Workflow:
- Lock Character: Use GPT Image 2 to lock in face, build, and costume first.
- Extract Depth: Convert source dance footage into a depth map instead of using raw video.
- Feed Model: Input the depth map as the motion reference.
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