Study defines when 3D Gaussian Splatting recovers real surfaces

zhenjun_zhao · x · 2026-09-01

This study analyzes when 3D Gaussian Splatting recovers true scene surfaces versus overfitting view-dependent appearance. It establishes an identifiability window: if angular capacity is bounded, surface-consistent solutions are preferred; if unrestricted, incorrect opaque billboard geometries can perfectly explain images. Synthetic stress tests confirm billboard failures emerge at high angular capacities.

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