Codex One-Shots Diablo 2 Second-Screen Experience
Dimillian · x · 2026-09-01
A developer shared a practical case of using Codex to rapidly build a second-screen experience for Project Diablo 2, consuming only 5.6 Sol in a one-shot prompt.
The workflow included:
- Forking the GameNative project
- Adding a new native Kotlin extension
- Compiling, installing, running, and testing the result
This demonstrates the efficiency of AI coding assistants in specific game modding and cross-platform extension scenarios.
Related event: Dev one-shots Diablo 2 second-screen app with AI coding model(2 posts)→
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