KOTOR Remaster Path Tracer Integrates DLSS 4.5 RR
Michael_Moroz_ · x · 2026-08-28
The developer is working on a path tracing renderer for the KOTOR 1/2 reone remake. This update integrates NVIDIA's DLSS 4.5 Ray Reconstruction (RR). Tests show it offers orders of magnitude better denoising compared to NRD, along with effective upscaling. Even at extremely low sampling rates (1 sample per 100 pixels), it transforms unusable noise into fine images, particularly in scenes with few point lights that rely on texture emission.
Related event: KOTOR Remaster Renderer Integrates DLSS 4.5(4 posts)→
More from Infra
- SK Hynix ties new US plant to looser chip equipment exports to China, sources say — pstAsiatech · 2026-10-15
- Perplexity's new embedding models: index with a 9B model, search with 0.6B — antoine_chaffin · 2026-10-15
- Unsloth ships GGUF quants for Nemotron 3.5: Bolt-74B runs in 24GB RAM — danielhanchen · 2026-10-15
- vLLM-Omni ships Day-0 serving for FLUX 3 Image Klein with BF16, FP8, NVFP4 support — vllm_project · 2026-10-15
- NVIDIA's Nemotron 3.5 Super VL lands training and inference support on Applied Compute — ypatil125 · 2026-10-15
- CoreWeave bond yield tops 16% as loans outlast customer contracts by ~2 years — tengyanAI · 2026-10-15