Week 4 of making a fishing game entirely with AI: 3D harbor & editor
RUSuper · reddit · 2026-08-25
The author updates the Week 4 progress of a fishing game made entirely with AI.
Tech Stack & Cost:
- Engine: Godot
- 3D Models: Claude Code (Blender via MCP) + Tripo 3D
- Cost so far: $300 (Claude Max, StableAudio, Tripo 3D, etc.)
This Week's Updates:
- Harbor Redesign: Rebuilt the harbor as a full 3D scene in Blender, fixing overlapping house issues.
- Custom Editor: Built an editor to select, move, rotate, and scale 3D objects within the scene.
- Water Shader: Tweaked water visuals to fix particle emission during Golden Hour.
- UI & UX: Added loading screen progress and graphics options (buggy).
Next Steps: Adding a quest system soon to make the game playable.
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