Converting 360° video to 3DGS using GauzillaPro and importing to UE

danbri · x · 2026-08-24

The author demonstrates a workflow using @GauzillaPro to generate 3D Gaussian Splatting (3DGS) assets from 360° video, noting that generation and coordinate correction were straightforward. The assets were imported into Unreal Engine to animate a cat, utilizing XGRIDS' LCC Plugin for rendering.

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