Turning Codex into a Game Engine: The Workflow

Dimillian · x · 2026-08-24

A developer demonstrates using Codex as a real game engine via a "Codex-augmented tool" workflow: create custom tools (e.g., a building generator matching art style), open in a worktree, attach the view, and pin the thread. Tools can be improved on the fly, such as adding a button to generate 3D thumbnails.

Original post →

More from coding & agent

coding & agent channel →