Turning Codex into a Game Engine: The Workflow
Dimillian · x · 2026-08-24
A developer demonstrates using Codex as a real game engine via a "Codex-augmented tool" workflow: create custom tools (e.g., a building generator matching art style), open in a worktree, attach the view, and pin the thread. Tools can be improved on the fly, such as adding a button to generate 3D thumbnails.
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