Particles4All: Real-time fluid simulation in WebGPU
Michael_Moroz_ · x · 2026-08-22
A developer released "Particles4All," a real-time fluid simulation project powered by WebGPU. The simulation uses particles to calculate rigid bodies and fluids, incorporating surface tension, anisotropic kernels, and buoyancy for realistic effects. An online demo and open-source code are available, featuring various rendering and physical parameters.
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