Full vibe-coding game dev stack: Claude drives Blender, Nano Banana and Three.js over MCP

majidmanzarpour · x · 2026-08-22

Majid Manzarpour shares his vibe-coding game development setup: he talks to Claude, which drives CustomUse and Blender via MCP to create and edit 2D/3D assets, uses Nano Banana and Tripo for generation, and renders with Three.js. The key trick is a multi-view visual harness page in Chrome that lets the agent assess its own output and improve quality — effectively giving the agent eyes to self-evaluate and iterate.

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