Frontend Demo: Real-time Simulation of Light Passing Through Glass
measure_plan · x · 2026-08-18
A developer showcased a real-time rendering demo simulating the physical visual effects of light passing through glass. The project utilizes Three.js combined with custom shaders to achieve:
- Refraction: The bending of light paths as it passes through different media.
- Dispersion: The separation of light into colors due to varying refractive indices, creating rainbow edges.
- Caustics: Light patterns formed by the concentration of rays after reflection or refraction.
The code runs in real-time within the browser, demonstrating the potential for achieving photorealistic lighting effects using WebGL without offline rendering tools.
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