Dev achieves real-time hybrid rendering of voxels, Gaussians and SDFs
anselm · x · 2026-08-16
A developer shared a combination of ray casting methods that renders voxels, 3D Gaussians, and complex smooth surfaces (SDFs) in real-time within a single frame, featuring reflections, refractions, and lighting. The exploration of ray tracing history and algorithms resulted in unique visuals with volumetric smoke, shadows, and fractals.
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