GLM-5.3 hands-on: noticeably better at 3D and game dev, spatial reasoning close to Fable
cedric_chee · x · 2026-08-14
A developer tested GLM-5.3 on 3D and game dev, using a Three.js voxel world, and found noticeable improvement in spatial reasoning over 5.2, feeling not far behind Fable. They shared ZCode session details including speed, cost, and token usage.
Related event: GLM-5.3 Tests Show Major Gains in Spatial Reasoning and Throughput(8 posts)→
More from coding & agent
- Terminal Night 3 talk slides released, missing demo video to follow — 4310sy · 2026-10-16
- Agent developers are sitting on unused API credits that can exceed actual usage — EnvironmentalDay8864 · 2026-10-16
- Notion's bet on agents: abstract away deployment so users and agents just write code — simonguozirui · 2026-10-16
- Four Gemini 4 Argon agents beat Minecraft's Ender Dragon autonomously in 27 hours — Maxence Faldor · 2026-10-16
- Tencent's Terminal-RSI builds recursively self-improving terminal agents, hitting 19.84% on Terminal-Bench 4.0 — tencent · 2026-10-16
- Tsinghua's AutoSFT uses multi-agent collaboration to automate SFT data research — TsinghuaNLP · 2026-10-16