EA Open-Sources mesh2splat: Instantly Convert 3D Meshes to Gaussian Splatting

tom_doerr · x · 2026-08-11

Electronic Arts (EA) has open-sourced mesh2splat on GitHub. The project leverages a rasterizer's interpolator to rapidly convert traditional 3D meshes directly into 3D Gaussian Splatting (3DGS) models.

Traditional methods for converting 3D models to 3DGS require generating a synthetic dataset (camera poses, image renders, and initial sparse point cloud) to feed into the 3DGS training pipeline, which is time-consuming. Instead, mesh2splat extracts geometry, material, and texture information directly from the 3D model, bypassing the classic 3DGS pipeline and significantly accelerating the conversion. The project also includes a built-in 3DGS renderer to easily view the conversion results.

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