Walk Through 1000 Years of Prague: Browser-Based Gaussian Splatting Demo
willeastcott · x · 2026-08-11
A developer has reconstructed three millennium-old monuments in Prague's Vyšehrad using 3D scanning, enabling an immersive, first-person walkthrough directly in the browser.
Powered by the @playcanvas engine, the project showcases several technical highlights:
- WebGPU Rendering: Supports real-time, high-quality Gaussian splatting.
- Super-compressed LOD Streaming: Optimizes loading efficiency for large-scale scenes.
- Auto-generated Voxel Collision: Automatically creates collision volumes for realistic physical exploration.
Related event: Immersive Browser Tour of Prague via WebGPU(2 posts)→
More from Multimodal
- Security Researcher Jeremi Gosney Says Goodbye to Suno AI — nptacek · 2026-08-11
- ACE-Step Workflow: Negative Prompts Are Key to Predictable Background Music — Illustrious_Usual_10 · 2026-08-11
- AI Video Generation Tip: Sync with Audio Using Reference Images and Prompt — techhalla · 2026-08-11
- Agent Workflow Generates 2K Images and Multi-Angle Character Sheets in Minutes — techhalla · 2026-08-11
- Workflow Sharing: Creating AI Music Videos with the H3 Model — techhalla · 2026-08-11
- Local AI Video on RTX 3060 Ti: Generate High-Quality Clips in 20 Minutes with 8GB VRAM — cocktailpeanut · 2026-08-11