Save Tokens in Codex Game Dev: Use a Capture Atlas for Batch Review

pvncher · x · 2026-08-09

Shares a practical tip for saving token costs when developing games with Codex. Instead of having the model read multiple images individually, you can have it generate a "capture atlas" containing various frames needing review. This allows you to review 12 frames with just a single image read, drastically reducing token usage.

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