Baseten tests Laguna S 2.1 on a 715-file C++ game rewrite
baseten · x · 2026-08-04
Laguna S 2.1 is tested on a repository-scale game rewrite
Baseten says one engineer used Poolside’s Laguna S 2.1 to transform a 715-file C++ game from a neon cyberpunk look into an Ancient Greek style.
What the agent did
- Orchestrated 3 different models
- Refactored code across the repository
- Generated and scaled assets across hundreds of sprites
- Verified the result continuously and produced a playable build
Model details
- 118B MoE architecture
- 8B activated parameters per token
- Up to 1M token context window
- Supports both thinking and no-thinking modes
Baseten frames the demo as a stress test for agentic coding beyond benchmarks: understanding an unfamiliar codebase, coordinating tools and models, and preserving gameplay while making large coordinated changes.
More from coding & agent
- Sol-advisor nears 1,000 GitHub stars in 3 days with an orchestrator-implementer-advisor flow — daniel_mac8 · 2026-08-04
- ChatGPT says it will rerun a Git step outside the sandbox after a write block — burhop · 2026-08-04
- Long-context voice agents ditch turn detection with async compaction handoff — juberti · 2026-08-04
- Phone-installable PWAs become custom AI agents with Tailscale and Codex — johnlindquist · 2026-08-04
- DeepSeek V4 Flash tops its price tier on GBench and looks much smarter in one-shot tasks — teortaxesTex · 2026-08-04
- Agent DevTools debugs memory, retrieval, and tool calls in local runs — No_Firefighter8428 · 2026-08-04