Gaussian Splatting Generates Volumetric Fog Without Any Proxy Meshes

willeastcott · x · 2026-08-01

A developer showcased a rendering experiment using Gaussian Splatting scans. Via the PlayCanvas engine, a single setting turns a 3D scan into a place with volumetric fog.

The key highlight is that this requires no proxy meshes anywhere; the splats generate their own depth as they render, creating a realistic volumetric fog effect.

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