A dynamic-workflows harness can spawn subagents to improve game graphics and playability

omarsar0 · x · 2026-07-28

The author says their harness is built on top of a dynamic-workflows system that can spin up subagents on demand to critique and improve things like graphics and playability.

They’re building an open-world game and say the current goal is not perfection on the generated outputs, but the harness itself: a system that can produce these improvements and work across different models.

Related event: New harness generates interactive worlds across models(4 posts)→

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