MazeBench adds novelty-based loop stopping to keep long runs from wasting compute

xeophon · x · 2026-07-28

MazeBench’s authors show how they stop agents from wasting compute when they loop: they let runs continue for roughly O(M) tokens and terminate only when a novelty score says the agent is spinning in circles.

The chart in the post shows novelty steadily falling over the course of a run, illustrating why the loop detector is needed in long-horizon maze tasks.

Related event: MazeBench: A 3D Maze Benchmark for Continuous Learning(2 posts)→

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