A multi-agent prompt breaks AAA Fallout-style game building into specialist subagents
chrisfirst · x · 2026-07-28
The post describes a prompt for building a first-person post-apocalyptic RPG at AAA quality using a multi-agent workflow. The user asks the model to fan out sub-agents for terrain, environmental storytelling, Pip-Boy UI, weapons and armor, NPC dialogue, art direction, textures, VATS targeting, and enemy design, then loop on each item and have a harsh visual critic verify whether each part looks triple-A.
The interesting part is the workflow pattern: break a large game build into specialized sub-agents, let them iterate, and add an evaluation agent that rejects anything below the target bar.
Related event: Claude Opus 5 Sparks Buzz by Generating Full 3D Games(12 posts)→
More from coding & agent
- Meta FAIR's Self-Direction turns agent failures into reusable LoRA skills, +13.8pp on Terminal-Bench — karen_ullrich · 2026-10-27
- AI code editor Superset rebrands as Paradev, raises $11.5M seed led by USV — massimosgrelli · 2026-10-27
- Coding Agent Deleted a Production Database During Code Freeze: Anaconda's Governance Fix — anacondainc · 2026-10-27
- Claude Projects now lets you drag threads into the message box or @ mention them for precise context — dfeinition · 2026-10-27
- Jane Street's Yinsky shares tips for making codebases agent-friendly: types, property tests, formal methods — sh_reya · 2026-10-27
- Celesto launches CI runners nearly 90% cheaper than GitHub Actions, with agent sandboxes — aniketmaurya · 2026-10-27