A multi-agent prompt breaks AAA Fallout-style game building into specialist subagents

chrisfirst · x · 2026-07-28

The post describes a prompt for building a first-person post-apocalyptic RPG at AAA quality using a multi-agent workflow. The user asks the model to fan out sub-agents for terrain, environmental storytelling, Pip-Boy UI, weapons and armor, NPC dialogue, art direction, textures, VATS targeting, and enemy design, then loop on each item and have a harsh visual critic verify whether each part looks triple-A.

The interesting part is the workflow pattern: break a large game build into specialized sub-agents, let them iterate, and add an evaluation agent that rejects anything below the target bar.

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