Claude Code’s ultracode mode powers a browser game build, but burns $2,500 in tokens
majidmanzarpour · x · 2026-07-27
The post argues that Claude Code ultracode mode may be underrated, but warns that it is a huge token burner.
In the quoted project “Richter,” the author says they spent $2,500 in tokens while using Claude Opus 5 to rapidly build game features such as textures, lighting, procedural maps, multiplayer, weapon mechanics, reflections, water, dynamic lighting, camera occlusion, shell casings, gore, motion blur, and film grain. The workflow relies on advanced prompting, screenshot analysis, and the model autonomously generating and executing tasks. The result runs directly in the browser via Three.js without a traditional game engine.
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