AI producer workflow maps a 20-person game studio onto different models
draginol · x · 2026-07-25
The author shows a game-dev workflow where an AI “producer” talks to chatbots, while the human focuses on game design and requirements.
The screenshot lays out a planned 20-person AI-assisted organization for a Unity game, with one-word role titles and a routing logic that assigns different tasks to different models:
- Fable 5 for top-level narrative and prose
- GPT-5.6 / GPT-5 for engineering and hard reasoning
- Opus 1M for creative/design/shader-adjacent work
- Grok 4.5 for cheap math/physics/perf/balance tasks
- Composer 2.5 / Haiku for glue code, editor tooling, and profiling
It also sketches a layered org chart with 20 permanent hires, implying a hybrid human-AI production team rather than direct chatbot prompting.
Related event: AI Producer Orchestrates Multi-Model Game Dev(2 posts)→
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