Forge user says ADetailer and negative prompts still can’t fix Pony model hands
Nova3055 · reddit · 2026-07-24
A user working on a consistent character project in Forge with a Pony base model says the face, lighting, and tactical outfits are working well, but the hands keep failing. They tried aggressive negative prompts, ADetailer inpainting with denoise values around 0.35–0.45, and various stronger/weaker settings, but the hands either stay anatomically wrong or turn blurry and plastic.
The post asks for a solid hand-fixing workflow, a better ADetailer model, Forge settings that handle hands better on Pony, and whether ControlNet depth or canny would help for this specific shot. The attached image shows a stylized fantasy character, making the hand issue a practical image-generation troubleshooting case rather than a general art request.
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