GPT-5.6 and Fable Achieve Realistic Water Effects
cedric_chee · x · 2026-07-20
The author notes that as visual quality improved, FPS dropped by about 50%, indicating that Sol and Fable faced performance optimization challenges when balancing graphics and rendering speed.
In the replies, they detailed the full process: to nail the water effects for the Golden Gate Bridge world in Arena, they spent a week learning modern water rendering, wrote a Three.js TSL shader using GPT-5.6 Sol, had Fable generate Apo Island in Blender, and integrated everything. The final result looks "insane," and they promised to release a full demo and setup later.
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