Playing Games Live via Brain-Computer Interface
Scobleizer · x · 2026-07-20
Someone was spotted playing Black Myth: Wukong at WAIC 2026 using a brain-computer interface. The system flashes visual targets at different frequencies, prompting the user's brain to produce corresponding EEG signals, which a head-mounted device then translates into game controls.
On-site staff mentioned that the entire system takes about 5 minutes to calibrate. This demo showcases an early form of next-generation human-computer interaction.
Related event: Non-invasive BCI plays Black Myth: Wukong at WAIC(2 posts)→
More from Embodied
- Ant's Afu health AI hits 150M users, unveils AI+hardware health alliance at Bund Summit — APPSO · 2026-09-11
- Johns Hopkins Launches Full-Stack Hands-on Robot Learning Class with SO-101 Arm Kits — _krishna_murthy · 2026-09-11
- SyncWorld: In-Context Robot World Model Simulates Unseen Views and Embodiments Zero-Shot — ChongZzZhang · 2026-09-11
- A 3D Pose Dataset for Dogs Released — ducha_aiki · 2026-09-11
- Swaayatt demos autonomous driving at 52 km/h on mountain roads, self-recovers after skid — sanjeevs_iitr · 2026-09-11
- AUAR's MicroFactory brings a deployable robotic wood-panel factory to the construction site — lukas_m_ziegler · 2026-09-11