GPT-5.6 and Fable Create Realistic 3D Water Rendering

cedric_chee · x · 2026-07-19

The author shares a complex creative workflow combining GPT-5.6 Sol and Fable. To fix unrealistic water in the Arena Golden Gate Bridge 3D scene, they used GPT-5.6 to learn modern water rendering techniques and successfully write a Three.js TSL shader. Meanwhile, Fable was used in Blender to generate the Apo Island model, ultimately integrating all elements for a highly effective dynamic water demo.

The author emphasizes that no single model can perfectly handle every task; developers must choose the right combination of models based on specific needs (like code generation or 3D asset creation) to get the job done.

Related event: Testing 3D Water Rendering with GPT-5.6 and Fable: Impressive Prototypes but Systemic Limits(7 posts)→

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