Testing GPT-5.6 Sol for Ocean Rendering
cedric_chee · x · 2026-07-19
The author notes that GPT-5.6 Sol can easily write water surface shaders, but struggles when the task scales up to a full ocean rendering system, particularly with:
- FFT: Used for more physically realistic waves
- Wind-driven wave generation
- Underwater effects: Caustics, refraction, reflection
- Foam rendering
To tackle "realistic water," the author spent a week learning modern water rendering techniques before using GPT-5.6 Sol to create a Three.js TSL shader. They also had Fable generate a Blender scene for Apo Island, eventually integrating everything together. The attached image shows the final result: a 3D scene rendering featuring the ocean, an island, and a yacht.
More from coding & agent
- An MCP server signs every AI agent tool call into a verifiable Merkle chain — Funky_Chicken_22 · 2026-07-22
- Annotated transcript of a Claude Code team interview is now available — trq212 · 2026-07-22
- Claude Code skill uses 10 Markdown rules to make outputs ADHD-friendly — alex_verem · 2026-07-22
- A Firecracker-based platform says it can host 6,000 AI agents on one 256 GB server — maritime_sh · 2026-07-22
- A better path to agent autonomy is running waves, finding friction, and iterating — JnBrymn · 2026-07-22
- AI agent designers map the visual and tonal cues behind companionship products — Unlikely-Platform-47 · 2026-07-22