Fable Recreates Island Seascape in Two Hours

cedric_chee · x · 2026-07-19

The author shares a project recreating an Apo Island aerial reference photo into a photorealistic island/yacht scene: using Blender to generate the island and terrain, leveraging GPT-5.6 Sol to help build the Three.js TSL water shader, and finally integrating everything into Fable's generation pipeline.

They specifically note that the real challenge was realistic water rendering. The images include the generated 3D scene, a comparison with the reference photo, and terminal output listing the assets and final render. The author mentions the entire demo took about 2 hours to complete.

Related event: Testing 3D Water Rendering with GPT-5.6 and Fable: Impressive Prototypes but Systemic Limits(7 posts)→

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