AsySPLIT: Efficient 3DGS Scene Modeling
HKUST · hf · 2026-07-17
AsySPLAT proposes an efficient, heterogeneous 3D Gaussian Splatting architecture for **long-sequence scene modeling** that decouples geometry and appearance modeling. The paper's premise is that while existing general 3DGS methods improve long-sequence novel view synthesis (NVS), they suffer from massive computational redundancy. The authors argue that high-quality NVS doesn't necessarily require extremely precise geometry, and appearance learning is generally easier than geometry recovery. Thus, they designed a **task-aware asymmetric architecture**: - **Geometry branch**: Processes coarse-grained tokens, handles multi-view reconstruction, and accounts for a larger proportion of parameters. - **Appearance branch**: Processes fine-grained tokens, capturing details with fewer parameters. - **Bidirectional connections** allow the two branches to exchange information and assist each other's tasks. Experimentally, this design significantly reduces computational redundancy and improves parameter efficiency: - On **32-view 960P** inputs, the model achieves results comparable to optimization-based methods while delivering nearly an **800x speedup**. - Compared to the current strongest general zero-shot methods, it achieves better performance with **fewer parameters** and lower training/inference overhead.
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