GNM Open-Sources 3D Character Editing Examples
linoy_tsaban · x · 2026-07-17
Following GNM's recent release, this repost demonstrates its practical application: it is fully open-source and ready for secondary development.
In the example, the author uses Blender's normalized vertex groups to mask different regions and randomize identities. For more stylized effects, users can continue tweaking these parameters to push characters toward more exaggerated and artistic designs.
Overall, the key takeaway isn't just the model's launch, but its readiness to serve as an extensible 3D/character generation foundation, allowing developers to easily implement style control and character editing.
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