Cloning Classic Games with Codex Uses Minimal Tokens
bingxu_ · x · 2026-07-15
The author shared their programming experience using OpenAI Codex. They tried having AI clone the classic 1999 game *Desktop Destroyer*. Using only simple prompts, it successfully generated a macOS Metal-based version, consuming just 4% of the weekly usage limit. The author marveled at the massive potential of AI programming capabilities when applied at scale.
Related event: Testing Codex for Low-Cost Prototyping and Game Cloning(2 posts)→
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