Codex Combined with MCP for Game Graphics Assets

omnivaughn · x · 2026-07-15

The post discusses integrating **Higgsfield AI's MCP** into **Codex** to handle game graphics assets. Key takeaways include: - This combination has already been applied to game asset workflows, with the author reporting a great experience. - It highlights a use case where Codex automatically selects models better suited for graphics and sprites. Replies mention that more examples will be shared, and further questions were raised about its applicability to 3D modeling and meshing.

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