Vibecoding a Game With Fable: Progress Update
TAbrodi · x · 2026-07-15
The repost showcases the progress of using Fable for vibecoding a game:
- Entering Day 3, though the author clarified this is effectively Day 1.5 of actual development.
- More skills, toolchains, and cutscenes have been added.
- Next steps involve balance tweaks and polishing.
The main value of this content lies in demonstrating the actual workflow and iteration pace of AI-assisted game development.
More from coding & agent
- Claude Code skill uses 10 Markdown rules to make outputs ADHD-friendly — alex_verem · 2026-07-22
- A better path to agent autonomy is running waves, finding friction, and iterating — JnBrymn · 2026-07-22
- Coding agents are heading toward an AI-writes, AI-reviews, human-approves workflow — aftahi_ai · 2026-07-22
- oMLX 0.5.2 adds Mac menu-bar stats, low-bit decode kernels, and faster downloads — awnihannun · 2026-07-22
- GitHub review bot hits its PR limit and forces a 39-minute cooldown — DanielLockyer · 2026-07-22
- Max reasoning effort appears to be mobile-only in Codex Remote, not desktop — GabGarrett · 2026-07-22